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Kadicstation: SS13 Branch Development Thread

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Kadicstation: SS13 Branch Development Thread

Postby tbcr » Fri Oct 24, 2014 11:58 pm

IF YOU ARE LOOKING TO PLAY ON THE LATEST SERVER REVISION, Image


Table of Contents
*Revision
*Current Tasks
*What the Hell is This?
*Hosting a Server
*How to Get Involved


CURRENT REVISION: Kadicstation .01


THINGS TO DO FOR 1.0: Done In Progress Not Started Scrapped
*TWEAK EXISTING CODE FOR HIGHER EFFICIENCY
*LOBBY MUSIC
*LOBBY SCREEN
*IMPLEMENT MAP SPECIFALLY FOR CODEBRANCH (Carthage)
    *Z-Level 1 Actual Station
    *Level 2 syndicate base,CentCom, Holodeck,wizard ship, Lobby Screen(yes, that is a thing), escape shuttle, hyperspace & transit
    *Level 3White Ship, Abandoned Satellite, Telecommunication Satellite,
    *Level 4 Derilict Ship
    *Level 5 Mine
    *Level 6 Lyoko Stuff
    *Level 7 More Lyoko Stuff
*CREATE BACKSTORY AS TO WHY THE STATION EXISTS IN THE FIRST PLACE, LINKING TO THE ORIGINAL SERIES IN SOMEWAY
* IMPLEMENT CHARACTER CREATION FOR VR AWAY MISSIONS (TEST TO SEE IF POSSIBLE)
*IMPLEMENT Code Lyoko THEMED VR MISSIONS
    *Usually would be a AI-Malfunction round
    *Goal would be for Carthage crew to destroy the AI tower
    *Would take place in a pressurized, oxygenated area
Spriting and Action Animations (Thanks to SmartAgentKC for the suggestion


What the Hell is This?
This is a project to combine various elements of Code Lyoko with the online RPG SpaceStation 13. This would involve various additions such as Lyoko-themed Away Missions, possible Lyoko form creation, lyoko monsters as mobs and various other features


What if I Want to Host the Code on my Own Server?
The Github page for the project can be found at: https://github.com/tbcr/KadicStation


How Can I Get Involved?
For people who are new to programming
For those who have programmed in a language
A nice guide to mapping
A nice guide to spriting
Elaborate on Backstory
Last edited by tbcr on Tue Jan 06, 2015 1:32 pm, edited 2 times in total.
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Re: Kadicstation: SS13 Branch Development Thread

Postby tbcr » Sun Oct 26, 2014 4:53 pm

I recently had a chat with some SS13 people on the vinesauce mumble about whether or not to use NT/Station as athe basis for the branch, and they unanimously agreed to switch due to some problems with working on code that is slightly outdated. considering there has not been any commits to the branch yet, we can do this so there are some options atm

  • /tg/station-the most used ss13 branch mainly used for medium roleplay
  • baystation-mainly used for Heavy RP. more complex atmospherics and more customization for characters
  • Hippe Station-derivative of /tg/station with some cool GUI additions, such as heart monitor animation for health
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Re: Kadicstation: SS13 Branch Development Thread

Postby tbcr » Tue Oct 28, 2014 7:41 pm

after thinking over very carefully, i have decided it would better for us to use a more recent stable /tg/station build
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Re: Kadicstation: SS13 Branch Development Thread

Postby tbcr » Tue Jan 06, 2015 1:47 pm

wow...i haven't updated this in a while.let's change that.

Initial Progress of spriting has started for Away Mission set in Lyoko.

there will hopefully be 5 types of jumpsuits to signify weapon specialization



A-Class: Medics and Energy Stunning
O-Class: Long Range Weaponry (this one has a concept, which can be viewed here
U-Class: Energy Based Meele Weaponry
W-Class: Non-Energy Based Meele Weaponry
Y-Class: Medium Range Weaponry


the fun thing about the VR missions is that if you die during it, you die on the station too


A pretty good estimate on how much of Carthage, the map for the station, has been completed.

Compilation of the Codebase with the Goonstation Process Scheduler has proven successful. Testing is now in order for seeing if it works.
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