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Kankerlat in Maya

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Kankerlat in Maya

Postby Son-Neko » Sun Oct 21, 2007 3:09 pm

You want to know pain? Try modeling a Kankerlat in Maya.

http://son-neko.deviantart.com/art/Who- ... n-67685871
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Postby JesusFreak » Sun Oct 21, 2007 3:12 pm

Wow, that's pretty good. Teh only things I can think of for (constructive) criticism are that the legs need to molded like breadsticks, not claws and there needs to be a neck for the head to swivel on.

Otherwise, Woah, taht was the best Ive ever seen for a Roachster!
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Postby Son-Neko » Sun Oct 21, 2007 3:22 pm

JesusFreak wrote:Wow, that's pretty good. Teh only things I can think of for (constructive) criticism are that the legs need to molded like breadsticks, not claws and there needs to be a neck for the head to swivel on.

Otherwise, Woah, taht was the best Ive ever seen for a Roachster!


There is a neck, you just can't see it. Te Kankerlat is modeled after the toy not the actual show one. I had to model a real object in Maya.
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Postby JesusFreak » Sun Oct 21, 2007 3:25 pm

There's a Kankrelot Toy?!

Besides that, I can see the neck now. sorta. If I squint.
Still an A+ project.
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Postby Overcaffeinated Sloth » Sun Oct 21, 2007 6:38 pm

Wow, very cool!

And I never knew they had courses for Maya... That is so cool!

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Postby Yumi Ulrich » Fri Oct 26, 2007 11:11 pm

Wow! That is awsome hay maybe you can help me and some other people at making a Code: Lyoko fan movie. the links is

http://tikotabproject.16.forumer.com/index.php
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Postby Malkmusian » Sat Oct 27, 2007 8:38 pm

Son-Neko, that's a good job on the XANA monster.
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